Description
Inspired by the Chicago Toy and Game’s “Young Inventor Challenge (CC),” school librarians created a camp where learners imagined, designed, and created board games. Explore ways to use the ideas of the Young Inventors Challenge to generate opportunities for learners to become the next Hasbro™ inventor! Whether adding to an existing makerspace, coteaching game design within classroom curriculum, spawning a club, or designing a camp, use the seeds of inspiration for your next Grand Plan!
Speaker(s):
- Kym
Kramer,
Lecturer,
Indiana University-Purdue University Indianapolis